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As a zerg player I feel I have to defend my little freaks ^^
I agree that regarding units zerg doesn't have as many choices early on BUT, how the zerg player is starting up can vary alot although we are often in a bind when we play against a random player then we really really have to get a drone away fast to decide what to build.
A favorite among many but personally I never use it is the extractor cancel for 10/9 unit.
Alot more common to go for 9/9 -> overlord.
Ofc 8 drone > pool or 9 pool is a favorite as well.
Zerg does have choices to make but it doesn't involve what kind of units (almost always ling/muta or hydra/lurks) but how to get them out vs. taking that early exp or not.
Although I have to put my vote on Toss, I agree on thier huge selection of tactics to choose from (all that talk about zerg to vote toss? yea I know, sucks ^^).
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Last edited by Raz : October 20th, 2007 at 04:56 PM.
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