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Old June 8th, 2007
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Kemps Kemps is offline
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SC2 News and Video

For anyone who is bored here is a list of articles and a few videos about SC2 all in one place.

Misc.
Two new units have been added to the official site.

Official Blizzard Information:
Video Downloads
FAQ
Q&A From Forums
The Making Of SC2 Cinematic Trailer

All of Gamespot's Articles:
Here
Gamespy:
SC2 Preview
Gameplay Panel
Q&A
Art Panel
IGN:
Art Design
Gameplay
Panel Questions
Several Videos
Misc.
The New York Times
USA Today
MSNBC
Yahoo
Telegraph
AOL Games
PC Zone
Beta News
Next Generation
Play
Blizzplanet

Videos:
New PC Gamer gameplay video
PC Gamer Podcast
Trailer
Gameplay (1 of 4)
Gameplay (2 of 4)
Gameplay (3 of 4)
Gameplay (4 of 4)



This is just a bunch of stuff I've picked up from other places.

Let me know if you've got anything to add.

Last edited by Kemps : June 18th, 2007 at 01:12 AM.
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Old June 12th, 2007
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Can we sticky this and keep it up to date?
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Old June 22nd, 2007
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Here is a summary of the Q&A thread on the blizzard forums:

The answers given below reflect StarCraft IIs game mechanics at this early stage of development. These mechanics are subject to change with further testing and balancing.

1. Will players be able to select multiple buildings simultaneously?

We are directing much attention to polishing and improving the user interface. On that note, players will definitely be able to select and build from multiple buildings at the same time. You cannot drag-select buildings, but you can shift-click on them and add them to a control-group for ease of unit production.

2. Will workers auto-gather resources if the rally point is set to a mineral node or a geyser?

Of course.

3. Will we be able to select more than 12 units at the same time?

Currently, unit selection is unlimited, but this may change with further development and testing.

4. On a given map, will there be one Mothership per map or one Mothership unit per Protoss player allowed?

We are still testing out many possible circumstances in order to make skirmishes more fun and challenging. At this time, each Protoss player will be able to have only one Mothership at a given time, but as mentioned, everything is still subject to change.

5. What is this: http://temporal.pr0.pl/varia/SC2/ss1-hires.jpg - http://temporal.pr0.pl/varia/SC2/addon2.png It appears to be a drop ship of some type maybe, can we comment on this unit??

The unit seen is a building add-on, and well be revealing more on the Terran building upgrades in the future.

6. What type of scripting language is being used? Aspiring map/mod makers would like to know. http://www.battle.net/forums/thread.aspx?fn=sc-general&t=185268&p=1&#post185268

StarCraft IIs editor features a proprietary scripting language that is based largely on C with some special parameters specific to the game. Of course, for most users, they will have access to the more user friendly Trigger Editor which will allow beginner and intermediate map designers to make advanced maps without having to learn the particular details of the scripting language. Well release further information about the world editor as we move forward.

7. Players have pointed out that the nuke laser dot graphic showing their destination is quite a bit larger and more noticeable than the original games. Is this a finished graphic and are we intending to make incoming nukes easier to spot now?

In the announcement gameplay video the incoming nuke marker was shown as if launched by the player. To other players it will still be shown as a smaller dot very similar to the classic StarCraft nuke.

8. The mothership time distortion doesn't seem to stop all incoming projectiles or fire, what exactly does it protect against?

The Mothership time-slowing ability is intended to deal with all types of incoming attacks, although only incoming missiles were shown prominently in the announcement gameplay video.

9. Re: Game Balance

The announcement gameplay video used more than a few tricks to show off each unit. The Mothership for instance was set to be indestructible for a good portion of the time it was on screen, as well as having additional energy so that we could display all of its special abilities in a shorter amount of time than would normally be possible. In addition to the multiple changes made just for the video, the gameplay in the video is not indicative at this time of what the final balance will be. The announcement gameplay video was showing off the game and units in the coolest way possible, and not necessarily in a way that would resemble an actual match.

10. Re: Game Speed

As some of you may have seen in the developer panel held at the Worldwide Invitational after the announcement of StarCraft II, it was revealed that the gameplay in the announcement video was shown at Normal speed so that we could really showcase it and let everyone see the detail and work put into the game. There will still be the faster game speed settings many players are used to from the original game.

Last edited by Kemps : June 27th, 2007 at 11:13 AM.
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Old June 30th, 2007
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More Q&A stuff:

-----Starcraft 2 Q&A Batch 4-----

1)Are the yellow minerals shown in the trailers harvestable?

Yes, they will be a harvestable high yield resource, meaning each harvest rotation will result in greater mineral quantities than the standard blue minerals. This gives players more strategic choices when trying to evaluate where they wish to expand. Expand to the high yield but risk easier discovery? Or expand to a safer area but earn fewer resources?

2)Will resource sharing be allowed between allies?

Yes, it is our plan to have this in the game, though there is still much testing and balancing revolving around this ability.

3)Will allied chat be enabled by default for pre-set teams?

Yes.

4)Is the Zealot charge ability an upgrade as well?

Yes, this ability is upgraded through the Protoss War Shrine.

5)What types of future community updates will there be?

Starcraft2.com will be updated with regular unit and building profiles. Furthermore, there are several projects in the works planned for the Blizzards RTS Community as a whole, which we will share at a later time.
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Old July 6th, 2007
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-----StarCraft II Q&A Batch 5-----

1) Will you be increasing the max players beyond 8?

We are exploring this possibility, though currently it is defaulted to 8 max players.

2) If you have multiple casters selected when you cast a spell, will they all cast it or only one? (ex. will 8 ghosts all use lockdown on a unit or only one?)

Currently, unit abilities are set as smart casting, meaning when you have a group of casters selected, each time you wish to cast a spell, you will either have to click the icon or press the hot key and follow it with a click on the designated place on the map for it to cast. This will obviously prevent locking down a single unit with more than one ghost, though we are also still exploring possibilities to have different methods of casting for casters in which players would want to have multiple casts executed in a single command.

3) Will building placement still be grid based?

Building placement will be grid based.

4) What races will be playable at BlizzCon?

This will be revealed at BlizzCon! See ya there!

5) Why do marines have shields now?

The shields seen on marines in screenshots and videos are an upgrade that can be purchased through research, increasing the marines overall hit points.
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Old July 6th, 2007
DeepGreen DeepGreen is offline
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sweet

Great stuff, thanks Kemps!
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Old July 10th, 2007
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For anyone interested, E3 is currently going on, and Gamespot will be presenting SC2 coverage live at 5PM ET tomorrow (Wed.). I'm assuming I'll miss it. If anyone catches it let us know if there was anything interesting.

Gamespot E3 page:
http://e3.gamespot.com/live.html?tag=event_nav;live
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Old August 2nd, 2007
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nice ~waiting for it~~~~~~
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Old November 26th, 2007
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i missed it i didnt get in the conversation fast enough but oh well
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