Originally posted by Misuzu from BlizzForums, here's a bunch of new Terran updates:
EDIT: quick rundown of translations
New infomation about Terran has been released by Korean press. Below is the link.
Main article -
http://bloggernews.media.daum.net/news/226976
Unit article -
http://bloggernews.media.daum.net/news/226975
Building article -
http://bloggernews.media.daum.net/news/226974
Main article
- 1st picture is exploding nuclear bomb.
- 2nd picture is viking in walker mode.
- 3rd picture is concept art of reaper.
- Siege tank got some graphical upgrade, and it will be showed in Blizzcon.
- There is no more new infomation in this article.
Unit article
1. Ghost (1st picture)
- Of course, he still has a stealth ability, and be able to launch a Nuclear strike.
- He got 2 new ability - Snipe, Launching xxx (Sorry, Limit of reverse-translation)
- Snipe is an ability which can deals huge damage to the target except a Mechanical unit.
- Launching xxx is an ability that summons 6 marines to the battlefield.
2. Battlecruiser (no picture)
- Got a new upgrade called Plasma injection (Of course, Not exact) which can deals huge AoE damage to ground targets.
3. Viking (2nd and 3rd picture)
- In walker mode, Viking can attack a ground target with Gatling gun.
- In fighter mode, he can attack an aerial target.
- Transform ability can be accessed by fighter mode upgrade.
4. Banshee (4th picture)
- Bomber unit which can attack only a ground target.
- Uses a missile volley which deals huge AoE damage to ground targets.
- Also has a stealth ability.
5. Reaper (5th picture)
- He has a mining ability.
- His mine is quite bit different from vulture's.
- A litter later after mining, it targets on building or unit which didn't show any movement, and explodes.
6. Thor (6th picture)
- Unusually, He is built by SCV.
- He has some siege weapon which can deals a huge damage to building or large object.
- But his weapon cooldown is long and turn speed is very slow, so he is weak to hit-and-run strategy.
7. Cobra (7th picture)
- Fast hover vehicle with two rail gun.
- He can shoot while moving.
8. Siege tank
- Got some new graphical upgrade.
9. Marine
- Still has a range upgrade and stim-pack upgrade.
- He got a 15 HP upgrade and shield upgrade. (Confusing, but Both are seperate in the article.)
10. SCV
- No new infomation.
http://bloggernews.media.daum.net/news/226974
1. Command center (1st picture)
- It can carry 5 SCV when it rift-off.
- It can be upgrade to Planetary fortress
- PF can fires to an amount of enemy.
2. Tech-center & Reactor (2nd picture, and major change ever in starcraft 2)
- These are new mechanism of add-on building.
- Major production building (aka barrack, factory, starport) uses them.
- Tech-center provides capability of creating high tech unit (Ex. medic in barrack, tank in factory)
- Reactor provides capability of creating 2 units at same time. (Ex. 2 marines in barrack, 2 Vikings in Factory)
- You can not connect both add-on to same building, so you can not train 2 high tech unit at same time (Ex. 2 medic in barrack)
3. Bunker
- Same as original
4. Sensor dome, Radar dome
- Sensor dome is detector building
- Radar dome can senses enemy in large area, even in unexplored battle field.
- But Radar dome is exposed to enemy, so opponent can avoid its sense area while rushing to the base.
5. Supply depot
- As you know, It can submerges into ground in order to make path.
6. Missile Turret
- Same as original.