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  #1 (permalink)  
Old March 10th, 2008
parazitus's Avatar
parazitus parazitus is offline
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Race: Protoss/Zerg
 
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The zerg have arrived

Hi guys!

I've just been informed that Blizzard released a zerg presentation video in Korea. You can find it at the following link:
Clip: First Look at StarCraft II Zerg

It's pritty low-quality, yet it's a start. There will probably be an official release of the zerg on starcraft2.com soon.

You can find a zerg fact sheet in the following page:
Rumor: StarCraft II Official Zerg Fact Sheet

Best wishes,
Para

Last edited by parazitus : March 10th, 2008 at 08:02 AM.
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  #2 (permalink)  
Old March 10th, 2008
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Dreamcite Dreamcite is offline
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I liked the new design of the Queen. It's exciting to see just how the Zerg size up to the Terrans and Protoss now. Thanks for the update!

Edit: Just realized you didn't have it yet, so here it is: Zerg Gameplay Video - "THIS IS GAME"

You can see several units in this video:
1. Corrupters, New Anit-Air units, capable of corrupting and possessing enemy units. (Big Flying Worms)
2. Infesters, presumably taking the role of Defilers. Has the ability to move while burrowed, infest terran buildings to make infested terrans and use dark swarm.
3. Queens, they are now land units capable of "teleporting" on the creep. Seen in the video, giant bug taking out 5 or 6 marines, can't miss it.

Last edited by Dreamcite : March 10th, 2008 at 05:05 PM.
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  #3 (permalink)  
Old March 11th, 2008
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parazitus parazitus is offline
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That looks really nice.
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  #4 (permalink)  
Old March 12th, 2008
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and this must mean that the release is near... oh yes
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  #5 (permalink)  
Old March 12th, 2008
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StarCraft II Zerg Fact Sheet
Zerg Reveal - March, 2008

Welcome to the Zerg press tour for StarCraft II; you are among the first in the world to see the Zerg faction in StarCraft II. This fact sheet will serve as a basic overview to the Zerg units you'll be playing with during today's hands-on multiplayer sessions. Please keep in mind that StarCraft II is still in development. This means that all of the units and abilities you see described below are subject to change over the course of development.

Drone

Classic StarCraft unit, or new to StarCraft II?: Classic

Description: The Drone is the Zerg's worker unit, used to gather resources such as minerals or Vespene gas. They are also used to morph into various Zerg structures.

Zergling

Classic StarCraft unit, or new to StarCraft II?: Classic

Description: The Zergling is the most basic combat unit for the Zerg faction. Zerglings are fast-moving ground units with a melee attack, and are typically used en-masse. They can be morphed individually into Banelings.

Overlord

Classic StarCraft unit, or new to StarCraft II?: Classic

Description: The Overlord is the Zerg's basic command and control unit. As in the original game, it is a slow flying unit with no attack, but as your army grows, you'll need to create more Overlords and keep them protected. What's new to this unit in StarCraft II are a couple of special abilities. The slime ability allows the Overlord to disable resource nodes and neutral observatories. Overlords can also create a small, temporary patch of creep for the Zerg to build on.

Overseer

Classic StarCraft unit, or new to StarCraft II?: New

Description: Individual Overlords can be upgraded by the player to Overseers, which serve as airborne detector units. Overseers lose the slime and creep abilities of the Overlord, but gain a larger sight radius and give the player the ability to see cloaked and burrowed enemies.

Queen

Classic StarCraft unit, or new to StarCraft II?: New

Description: The original StarCraft had a units called Queens, but the Queen in StarCraft II is so different, that its form and function do not at all resemble the Queens from the original game. The two units merely share a name.

In StarCraft II, Queens are birthed directly out of the Hatchery, and you can only control one at a time. The Queen is a powerful fighting unit, but more importantly, she orchestrates the defense of Zerg bases by using a number of unique abilities. Queens can create special structures that expand the base of creep, or act as stationary defense turrets.

Also, as Queens evolve, they can gain new abilities such as Deep Tunnel, which allows the Queen to instantly move to any of your buildings on the map. The Toxic Creep ability makes a small area of creep damaging to enemy ground units standing on it. Swarm Infestation lets the Queen temporarily turn any Zerg building into a defensive turret that shoots at enemies, while Regeneration lets the Queen quickly heal any damaged Zerg structures.

Hydralisk

Classic StarCraft unit, or new to StarCraft II?: Classic

Description: As in the original StarCraft, Hydralisks serve as basic foot soldiers for the Zerg, with the ability to shoot at ground or airborne targets. Hydralisks can also morph into Lurker units.

Roach

Classic StarCraft unit, or new to StarCraft II?: New

Description: The Roach is a specialized ground unit with the unique ability to very quickly regenerate damage. Used properly, Roaches can absorb tremendous amounts of damage and can only be killed with concentrated and heavy fire from enemies.

Mutalisk

Classic StarCraft unit, or new to StarCraft II?: Classic

Description: Mutalisks are the Zerg's primary flying unit. As in the original game, they use a special Glaive Wurm attack that bounces twice from its original target, doing damage to up to three units with each shot.

Baneling

Classic StarCraft unit, or new to StarCraft II?: New

Description: The Baneling acts as a rolling bomb that explodes on contact with an enemy unit or building. Groups of Banelings can quickly cut a swath through enemy infantry and even take down structures when fielded en masse. Banelings can be morphed from Zerglings.

Lurker

Classic StarCraft unit, or new to StarCraft II?: Classic from StarCraft: Brood War

Description: Lurkers make a return in StarCraft II. As in StarCraft: Brood War, Lurkers are morphed from Hydralisks and can only attack while burrowed. They can devastate packed groups of infantry as they attack in a line with their subterranean spines.

Nydus Worm

Classic StarCraft unit, or new to StarCraft II?: New

Description: The Nydus Worm puts a new twist on the Nydus Canal mechanic from StarCraft II. Nydus Worms can move to create an entry/exit point anywhere on the map, allowing the Zerg army a means to almost instantly funnel ground troops from one side of the map to the other.

Infestor

Classic StarCraft unit, or new to StarCraft II?: New

Description: The Infestor is the primary support unit for the Zerg in StarCraft II. It doesn't possess a direct attack but its unique abilities make it a fearsome sight on the battlefield. Dark Swarm creates a smokescreen for units to hide under, protecting them from ranged attacks. Disease targets a single enemy, giving it a damaging aura that hurts surrounding units. The Infestor also has the Infestation ability, which temporarily infests an enemy structure, causing it to produce Infested Marines. Finally, the Infestor has the ability to move while burrowed, making it useful for sneaking in under enemy base defenses.

Infested Marine

Classic StarCraft unit, or new to StarCraft II?: Classic

Description: The Infested Marine is produced by any enemy structure that's been afflicted with the Infestation ability. Infested Marines move slowly but act and shoot much like a regular Terran Marine.

Corruptor

Classic StarCraft unit, or new to StarCraft II?: New

Description: The Corruptor is the Zerg's dedicated air-to-air unit. Corruptors don't immediately destroy their targets. Instead, the targeted enemy becomes corrupted, becoming a stationary turret that fires at other nearby enemies. In this way, Corruptors can quickly overcome large groups of enemy fliers, turning them against one another.

Ultralisk

Classic StarCraft unit, or new to StarCraft II?: Classic

Description: Arguably the Zerg's most intimidating unit, the Ultralisk is back in StarCraft II. Ultralisks can engage and attack multiple ground units in front of it with its scythe-like Kaiser Blades. They also possess a large number of hit points, allowing it to absorb lots of damage as they lead Zerg charges.

Swarm Guardian

Classic StarCraft unit, or new to StarCraft II?: New

Description: As with the Guardian in the original StarCraft, the Swarm Guardian in StarCraft II is morphed from the Mutalisk, and serves as the Zerg's aerial siege weapon. The Swarm Guardian possesses a long-range, air-to-ground attack that hits for a good deal of damage and also spawns small broodlings that can attack for a short period of time.
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  #6 (permalink)  
Old March 20th, 2008
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Dreamcite Dreamcite is offline
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I wonder how the new guardians work. They shoot out broodlings?
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  #7 (permalink)  
Old March 21st, 2008
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parazitus parazitus is offline
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Well there are no further details out yet about the zerg units so the closest we can get is by trying to interpret the text.

I'm guessing that it's one of two things:
1. the broodlings are spawn when a unit is hit by the guardian and the unit dies (allthough this raises other questions like does the amount of damage done by the guardian to the unit matter or only the final stroke?)
2. it's a replica of the (ex)queen's ability "spawn brood" which seems more likely to me.

I for one am really curious about the new queen unit, about it's role in managing the hive and how it would stand against let's say a thorr.
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  #8 (permalink)  
Old March 22nd, 2008
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there is a weakness in this thor....just circle him around with many units moving while shooting then his gone....they say the queen is powerful in damage....so maybe its good but won't last long face to face with thor or mothership
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  #9 (permalink)  
Old March 22nd, 2008
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parazitus parazitus is offline
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The only units that can move and shoot at the same time are those terran light tanks so there's no other way to use that weakness of the thorr unless you have a unit that moves really fast and can circle the thorr fast enough to get a shot at it once in a while.

As for the queen...ripping a few marines apart doesn't seem all that damaging. I want to know exactly how good a fighter it can be.
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  #10 (permalink)  
Old March 22nd, 2008
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it also depends on how the player uses the units or the race...the players strategy is somehow important
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